The First Berserker: Khazan - Uma visão geral
The First Berserker: Khazan - Uma visão geral
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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
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Vejo isso Muito mais como uma decisãeste de modo a facilitar este desenvolvimento, já de que executar 1 mapa completo da bem Muito mais manejorefregatráfego, porém junte isso ao fato do que as armas sãeste drops aleatórios por inimigos e o ímpeto de explorar diminui bastante, com 1 Colossal impacto até exatamente na atmosfera geral do game.
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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
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Moderno soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e um suco bem bom de modo a se repetir
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Isso faz parecer que Parcela do progresso foi jogado pelo lixo e honestamente não entendi essa decisãeste por “resetar” certas coisas do mapa após sair dele.
But its lack of The First Berserker: Khazan exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.